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I mean, they are nice, but it feels like a lot of wasted space where the player just holds forward to get anywhere (much like the criticism of the recent 2D games that all you have to do is “hold right/boost to win”). I’m kinda weirded out by all of these Sonic fan games (Sonic World, Green Hill Paradise, Sonic Utopia) that are just open worlds… moving him around in 3D) and if so, in what way?: 1st, 2nd or 3rd person?) (Asking these questions should help in keeping designers from mixing elements from the 2 gameplay types, because it was a sonic mechanic before, and make a more solid game.) 2D games) or, Do I want to feel like sonic? (i.e. (I feel a big question sonic game designers need to ask themselves, in order to make a working/playable game, is: Do I want to control and watch sonic as you play? (i.e. Thus, it’s more like a miles long obstacle course instead of a race track with death traps or a vast field with nothing to do. Picture those levels being laid out flat, this would give the player a middle and two side areas to run through.
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I think Sega was close to finding a nice balance with Lost World, with it’s controls and level design, if they hadn’t put it in anti-gravity tube form. Yes, games like Unleashed and Generations were pretty linear and could’ve used some more exploration room but you knew where to go, and you got a great sense of speed (even though it was a bit hands-free at times). This looks really cool, but it feels like you would get lost easily.
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